EDUC 8847 - Multimedia Technology to Facilitate Learning
Module 2 (Scroll down for Module 1 information)
BLENDING ONLINE ETHICS INTO THE CURRICULUM
Agenda
1:00-1:30 Introduction
Welcome
Introductions
Purpose
Objectives
1:30-1:35 Group Assignments
1:35-2:00 Pre-Training: Definition of Cyber Ethics
2:00-2:20 Cyber Ethics
Multimedia lesson on the issues in cyber ethics
Class Discussion
2:20-3:00 Pre-Training: Multimedia Learning
Participants watch pre-training screen cast on posting to this wiki page.
Participants watch pre-training screen casts about ToonDoo
Participants experiment with ToonDoo.
3:00-3:05 Announce: During the break – think about a lesson plan in which you can integrate a cyber ethic element
3:05 - 3:25 Break
3:25 - 3:45 Identify Lesson Plan
Participants go to groups and decide on 2-3 lesson plans in which to incorporate a cyber ethic topic
Participants outline the integration of the two
Participants will work in small groups of 3 or 4 and be grouped according to grade level or subject matter
3:45-5:15 Creation of Project - Participants (in groups) create 2 or more cartoon strips
Posting of Results - Participants (in groups) post their definitions, problem areas, and websites to this wikipage.
5:15-5:45 Sharing projects with entire class
5:45-6:00 Closing: Summary and Evaluation of Course
Planning
Authentic Assessment
Workshop participants will learn how to use ToonDoo to present an online ethics message that blends in with a already existing lesson plan. The participants will mark the projects such that the general public can view them online. This method of learning engages Mayer’s (2009) principle of active processing in that participants will apply their learning immediately to a project they could use in their classroom.
Activities
Pre-Training:
Definition of terms: Participants will work in small groups to define cyberethics, issues for teachers, and websites for teachers.
Jing: A short screencast will show participants how to post their answers to the wiki in order to share their results with the class.
Jing: Three short screencasts will be available for participants to learn each step of the process in small steps to accommodate for Mayer’s (2009) limited capacity.
Graphic Organizer:
As an overview to the course, a webspiration mind map (exported to a Word document) will show participants how the key concepts they will learn are related.
Presentation:
A Movie Maker project (in three parts) will be uploaded to teach the participants about online ethics.
Equipment needed:
If this is a face-to-face course, then required:
A laptop
LCD projector
Screen
Participants need laptops or computers with:
Internet access
A word processing software
Note: While it would be ideal for the site to accommodate the above needs, if it is not possible then participants can bring their own wi-fi accessible laptops and the instructor can bring a screen, LCD projector, and own laptop. The main need from the site is wi-fi access or computers with internet access.
No pre-requisites required. However technology knowledge and experience is very helpful.
Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge, MA: Cambridge University Press.
Module 1
Topic: Blending Online Ethics into the Curriculum
Teachers are aware of the need for teaching online ethics and many resources list elements to be taught to the students. Teachers may benefit from a workshop that helps them to implement those elements into actual curriculum lesson plans.
Outcomes: Upon completion of this five-hour workshop, participants will:
- Define online ethics - Identify at least three problem areas in online ethics. - List at least three website resources for teachers to continue the blending online ethics into school life - Create a multimedia project that blends an ethical lesson into a current lesson plan. - Post all learning activities to this wiki to share it with others.
Gap: The main gap is between what is recommended to do and actually doing it.
Teachers are aware of online ethical issues, perhaps at varying awareness levels. They have access to lists of recommended lessons to tell children, such as apply the Golden Rule to online communications or respect intellectual property (Villano, 2008). However, research has also found that merely telling students what they should and should not do is not effective (LaRose 2007). The "telling" needs to be blended into activities. Therefore, this workshop will help teachers begin to blend online ethical teaching into activities. A secondary gap is the need for online ethics to come from all adult influences on children including parents, teachers, and the community (Ackay 2008 and Shaoguang, 2006). The more repetitious exposure children receive, the more effective it will be. The result of this workshop may be something that can be sent home for parents to engage with their children.
References
Akcay, B. (2008). The relationship between technology and ethics; From society to schools. Turkish Online Journal of Distance Education (TOJDE), 9(4), 120-127.
LaRose, R., & Kim, J. (2007). Share, steal, or buy? A social cognitive perspective of music downloading. CyberPsychology & Behavior, 10(2), 267-277.
Shaoguang, Y. (2006). An informal discussion on internet matters. Moral construction for children and young people. Chinese Education & Society, 39(1), 65-83.
Villano, M. (2008). text unto others…as you would have them text unto you. The Journal, 35(9), 47-51.
EDUC 8847 - Multimedia Technology to Facilitate Learning
Module 2 (Scroll down for Module 1 information)
BLENDING ONLINE ETHICS INTO THE CURRICULUM
Agenda
1:00-1:30 Introduction
1:30-1:35 Group Assignments
1:35-2:00 Pre-Training: Definition of Cyber Ethics
2:00-2:20 Cyber Ethics
2:20-3:00 Pre-Training: Multimedia Learning
3:00-3:05 Announce: During the break – think about a lesson plan in which you can integrate a cyber ethic element
3:05 - 3:25 Break
3:25 - 3:45 Identify Lesson Plan
3:45-5:15 Creation of Project - Participants (in groups) create 2 or more cartoon strips
Posting of Results - Participants (in groups) post their definitions, problem areas, and websites to this wikipage.
5:15-5:45 Sharing projects with entire class
5:45-6:00 Closing: Summary and Evaluation of Course
Planning
Authentic Assessment
Workshop participants will learn how to use ToonDoo to present an online ethics message that blends in with a already existing lesson plan. The participants will mark the projects such that the general public can view them online. This method of learning engages Mayer’s (2009) principle of active processing in that participants will apply their learning immediately to a project they could use in their classroom.
Activities
Pre-Training:
Graphic Organizer:
Presentation:
Equipment needed:
If this is a face-to-face course, then required:
Note: While it would be ideal for the site to accommodate the above needs, if it is not possible then participants can bring their own wi-fi accessible laptops and the instructor can bring a screen, LCD projector, and own laptop. The main need from the site is wi-fi access or computers with internet access.
Websites:
http://www.wikipedia.org
http://www.dictionary.com
http://www.altavista.com
http://www.google.com
http://www.ask.com
http://www.googlescholar.com
http://www.yahoo.com
http://www.wisegeek.com/what-are-online-ethics.htm
http://www.symantec.com/norton/library/familyresource/article.jsp?aid=pr_cyberethics
http://www.cybercrime.gov/rules/lessonplan1.htm
http://www.eduplace.com/graphicorganizer
Pre-requisite:
Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge, MA: Cambridge University Press.
Module 1
Topic: Blending Online Ethics into the Curriculum
Teachers are aware of the need for teaching online ethics and many resources list elements to be taught to the students. Teachers may benefit from a workshop that helps them to implement those elements into actual curriculum lesson plans.Population: K-5 teachers and/or K-5 technology instructors
Outcomes: Upon completion of this five-hour workshop, participants will:
- Define online ethics- Identify at least three problem areas in online ethics.
- List at least three website resources for teachers to continue the blending online ethics into school life
- Create a multimedia project that blends an ethical lesson into a current lesson plan.
- Post all learning activities to this wiki to share it with others.
Gap: The main gap is between what is recommended to do and actually doing it.
Teachers are aware of online ethical issues, perhaps at varying awareness levels. They have access to lists of recommended lessons to tell children, such as apply the Golden Rule to online communications or respect intellectual property (Villano, 2008). However, research has also found that merely telling students what they should and should not do is not effective (LaRose 2007). The "telling" needs to be blended into activities. Therefore, this workshop will help teachers begin to blend online ethical teaching into activities. A secondary gap is the need for online ethics to come from all adult influences on children including parents, teachers, and the community (Ackay 2008 and Shaoguang, 2006). The more repetitious exposure children receive, the more effective it will be. The result of this workshop may be something that can be sent home for parents to engage with their children.References
Akcay, B. (2008). The relationship between technology and ethics; From society to schools. Turkish Online Journal of Distance Education (TOJDE), 9(4), 120-127.
LaRose, R., & Kim, J. (2007). Share, steal, or buy? A social cognitive perspective of music downloading. CyberPsychology & Behavior, 10(2), 267-277.
Shaoguang, Y. (2006). An informal discussion on internet matters. Moral construction for children and young people. Chinese Education & Society, 39(1), 65-83.
Villano, M. (2008). text unto others…as you would have them text unto you. The Journal, 35(9), 47-51.